Use of Acquire Image in Coral Draw
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INNOVATION LAB
CREATIVITY AND DESIGN LAB
ICT 2.0
ADVANCED ICT LEARNING FOR EDUCATORS AND STUDENTS
ONLINE 1:1 LIVE CLASS
DIRECT2HOME LEARNING
Innovation lab
our programs
At MindBox, we partner with schools offering age/grade-appropriate programs across India. These programs are designed to empower students to connect learnings of school curriculum with the experiential/technology driven curriculum offered by us.
primary programs
Our Primary Programs cater to the skill development of students from Grade 1-5. With our interdisciplinary projects across Science, Technology, Research, Engineering, Art, & Mathematics (STREAM), students learn by solving problems, reflecting on experiences, engaging in Do-It-Yourself activities.
Tools by which they learn to create visuals, designs and express ideas using digital technology.
Digital Art
Program that encourages a child's interest in storytelling which enables them to create & communicate ideas using Stop Motion Animation.
Visual Storytelling
Program that introduces child to the world of Design, Construction and application of Engineering aiming to boost the ability to innovate.
Mechatronics Design
Child learns to analyse, develop interactive content such as games, apps, and animations that respond to user's action using simple programming.
Interactive Media Design
Program designed to enhance the ability of expressing stories and ideas more effectively through the medium of pictures.
media design
Tools by which they learn to create visuals, designs and express ideas using digital technology.
Digital Art
Program that encourages a child's interest in storytelling which enables them to create & communicate ideas using Stop Motion Animation.
Visual Storytelling
Program that introduces child to the world of Design, Construction and application of Engineering aiming to boost the ability to innovate.
Mechatronics Design
Child learns to analyse, develop interactive content such as games, apps, and animations that respond to user's action using simple programming.
Interactive Media Design
Program designed to enhance the ability of expressing stories and ideas more effectively through the medium of pictures.
media design
secondary programs
Our Secondary Programs cater to the skill development of students from Grade 6-10. They learn to connect content knowledge to real-world applications and explore their highest capability. These programs empower students to become creators, thinkers, innovators and problem-solvers.
Program revolves around design and develops visual communication skills of a child by making them proficient in Visual Language and Applied Art.
COMMUNICATION DESIGN
Program that introduces a child to the world of Design, Construction and application of Engineering aiming to optimize the synergy to innovate.
MECHATRONICS DESIGN
Program that enhances the creative capability of a child to express their imagination & transform ideas into Three-Dimensional Reality.
DIGITAL DESIGN
Child learns to analyse, develop interactive content such as games, apps, and websites that respond to user's action using simple programming.
INTERACTIVE MEDIA DESIGN
Program that enhances the creative capability of a child to express their imagination & transform ideas into Three-Dimensional Reality.
DIGITAL DESIGN CAD
Program revolves around design and develops visual communication skills of a child by making them proficient in Visual Language and Applied Art.
COMMUNICATION DESIGN
Program that introduces a child to the world of Design, Construction and application of Engineering aiming to optimize the synergy to innovate.
MECHATRONICS DESIGN
Program that enhances the creative capability of a child to express their imagination & transform ideas into Three-Dimensional Reality.
DIGITAL DESIGN
Child learns to analyse, develop interactive content such as games, apps, and websites that respond to user's action using simple programming.
INTERACTIVE MEDIA DESIGN
Program that enhances the creative capability of a child to express their imagination & transform ideas into Three-Dimensional Reality.
DIGITAL DESIGN CAD
OUR Approach
Our teaching methodology is in line with NEP 2020 that deploys Design Thinking and Coding curriculum, Interdisciplinary & Project-based Learning to equip children & educators with 21st Century skills that will help them thrive in the digital future.
Skill Development Framework
In today's world, the skills that are essential to do well and help in problem solving, decision making, and innovation are called 21st Century Skills. These skills are broadly categorised into four areas: Critical thinking, Creativity, Collaboration, Communication. Let us understand how these skills play a part in the life of a 21st Century citizen:
At MindBox we understand that the need of the hour is the 21st Century Skills. Through our Project and Design based learning approach, we create an environment for your child to learn and develop these 21st Century Skills.
To develop these skills effectively, we have mapped our programs to match the age appropriate developmental stages of your child. We call this the Skill Development Framework.
WHAT STUDENTS SAY ABOUT US
"I honestly feel that MindBox is such a fun session that we should have it twice a week because as we are learning how to make examples or if i need to say it as data or diagram of an App i say its so fun, i wait for the session every week so this is heat i feel about MindBox."
Vishwajit Ramesh Swaminathan
7th : Billabong high international school, Santacruz.
"I am very happy with the programs , activities projects and overall MindBox Sessions. I like attending the MindBox class on Tuesdays. The sessions are Very interesting."
Krishiv Pandya
5th : Billabong high international school, Santacruz.
"My experience with Mindbox teachers is like taking my technical skills to a new horizon altogether. Starting from 3D modeling in VIII standard followed by Film making softwares Adobe After Effects and Adobe Premiere Pro. My Instructors boosted my confidence by assigning projects/filmmaking for various inter school and intra school competitions."
Daksh Khanna
10th : DPS Greater Faridabad Sector 81
"Mindbox and especially Vivian sir have a huge part in growing my interest toward Designing and developing games, visual effects and more. In the 3 years studying under Vivian sir I have learned a lot about many tools of 2D & 3D. The Teaching approach was very unique and helped me grasp complex concepts easily. This happened only because Vivian sir would go out of the way and do longer shifts to teach us these softwares and excel in using them. This opened a new horizon for me which interests me a lot and I will want to pursue this in the future. Sir not only taught me to use these softwares but also many other practical skills which has helped me perform well in different competitions."
Aakash Mukherjee
11th : DPS Greater Faridabad Sector 82
"My experience with the Mindbox teachers has been remarkable. Their expertise in teaching and ceaseless guidance has empowered me to think creatively and innovatively. Learning about Communication Designing using Corel Draw has been an insightful experience. I enjoyed Three-Dimensional designing (using Maya) which enabled me to understand various problems, think, design and develop a model to solve it. Getting the opportunity to participate in the Design Championship was yet another phenomenal experience."
Misthi Jain
12th : G.D Goenka Rohini
"My experience with teachers from Mindbox (Aarti Mam and Jyoti Mam) was amazing. With their help and guidance I have learned more about Coral Draw (Graphics Design Platform) and many important things that should be in our mind while doing graphics design. Their teaching methods were so good and effective that actually helped me to learn hard things easily and also make my interest in the class. Because of their easy teaching methods I like each and every class and always wait for next class with them. I am happy that in our school classes are conducted by teachers from Mindbox which give us a lot of opportunities in our life and tell more about technology."
Rachit Munjal
9th : G.D Goenka Rohini
"Its really interesting and fun to learn,its really clear to understand and we can learn a lot about things we know and we don't know and we can learn more about it and what its about."
Vijaya Kumar
8th : Kamala Niketan School
ICT 2.0
the next level of ict learning
With the new guidelines of NEP 2020, and future skills, ICT 2.0 curriculum designed by MindBox is a unique program which takes ICT to the next level by seamlessly combining the subject knowledge of ICT with the development of the 21st Century skills, using Project | Design Based Pedagogy and advanced technologies as a tool that enables students to become Innovators, Collaborators, and Problem-Solvers.
Our curriculum
Primary (grades 1 to 5)
Ethics & Ergonomics
Cyber Security
Digital Citizenship
Computer Basics
Internet & Networking
Computer Literacy
Documentation
Data Analysis
Information Literacy
Life Skills
Multimedia
Image Processing
Digital Painting
Visualization & Animation
Media Literacy
computational Thinking
Secondary (grades 6 to 8)
Visual Programming
App Design
Object Oriented Programming(OOP)
Data Science and Analysis
Game Design
Web Design
computational Thinking
Visualization & Animation
Media Literacy
Project Management
Entrepreneurship
Life Skills
Computer Aided Design (CAD)
3D Digital Design
Graphics Design
Design Thinking
Social Networks
Troubleshooting
Digital Citizenship
Virtual Reality & Augmented Reality(VR,AR)
Artificial Intelligence (AI)
Cloud Computing
Future Technologies
ICT 2.0 IS DESIGNED FOR DEVELOPING
TPACK (TECHNOLOGY, PEDAGOGY AND CONTENT KNOWLEDGE) | INTERDISCIPLINARY LEARNING
Research, Creative Thinking and Innovation, Teamwork and Multitasking
21st century skills
Analyzing and Interpreting Data, Interactive Design and Testing, Computational Thinking
technical skills
Physics, Kinematics, Dynamics, Computer Science
science skills
Algebra, Geometry, Trigonometry, Ratios & Proportions, Radius, Circumference & Diameters, Frequency And Amplitude
Mathematical skills
Visual Communication and Design Principles
art skills
Electronics, Programming, Bluetooth technology and wireless communications
technology skills
Rotational Motion, Scaling, Ratios, Speed And Torque, Hypothesis And Predictions
Engineering skills
Machine Learning, Deep Learning
Artificial Intelligence
OUR OFFERING TO UPSKILL EDUCATORS AND STUDENTS
INTEGRATED DESIGN AND ADVANCED TECH CURRICULUM
STEAM – PROJECT BASED LEARNING METHODOLOGY
GRADE – WISE REFERENCE TEXTBOOK AND REFLECTIVE JOURNAL
TRAIN-THE-TEACHER PROGRAM
PERIODIC ASSESSMENTS, EVALUATION AND ANALYTICS REPORT
GAMIFICATION
LOGIN TO MINDBOX PORTAL FOR STUDENT, TEACHER, AND SCHOOL
MINDBOX LMS FOR STUDENTS AND TEACHERS FOR SYNCHRONOUS AND ASYNCHRONOUS LEARNING
Skill Development Framework
LEGAL EDUCATIONAL LICENSES OF SOFTWARE WHEREVER APPLICABLE
integrated design and advanced tech curriculum
steam-project based learning methodology
grade-wise reference textbook and reflective journal
train-the-teacher program
periodic assessments, evaluation and ANALYTICS report
GAMIFICATION
login to mindbox portal for student, teacher, and school
mindbox lms for students and teachers for synchronous and ashynchronous learning
skill progression evaluation report and digital PORTFOLIO
legal educational licenses of software wherever applicable
ATTRACTIVE PRICING PLANS
Our platform will help your school in the successful implementation of the new National Education Policy (NEP) 2020 with advanced technologies and relevant upskilling programs.
Salient Features:
- Empower Educators and Students with key 21st century, digital & employability skills
- Develop creative potential & creative confidence of students
- Research-based Design Thinking and Coding curriculum
- Real-world STREAM/STEAM Projects
- Interdisciplinary, Learner-Centric, Experiential & Holistic Learning
Our Pricing Plans suit the needs and requirements of the Progressive Schools in India. They are so attractive that it should not be a problem for the School to implement the same if you are keen to elevate your Technology Curriculum
In today's world - creation of new information, discoveries, inventions are taking place at a fast pace. To match up with the developments and advancements, our school curriculum needs to evolve, and 21st century learning methodology can be a crucial bridge in achieving the same.
HOLISTIC LEARNING APPROACH
STREAM EDUCATION
Students learn how to apply the combined knowledge of interdisciplinary subjects - Science, Technology, Research, Engineering, Art, and Mathematics to innovate and create solutions for real-world problems.
PROJECT BASED LEARNING (PBL)
PBL is a student-centred teaching method that involves a dynamic classroom approach where students acquire a deeper knowledge through active exploration of real-world challenges and problems.
STUDENT CENTRIC LEARNING (SCL)
Student Centric Learning is a method which engages students into the learning process which is personalized, happens anytime and/or anywhere, and has ownership of students in their learning.
DESIGN THINKING
Design Thinking is a process where students apply their knowledge to solve real-world problems. They work together, understand the problem, think, design and develop a model to solve a given problem.
CONTENT TO CONTEXT
Through Project based Learning, students relate the content learned in the classroom to their everyday life. They understand how the acquired knowledge and skills can be applied for innovation & problem-solving.
STREAM EDUCATION
Students learn how to apply the combined knowledge of interdisciplinary subjects - Science, Technology, Research, Engineering, Art, and Mathematics to innovate and create solutions for real-world problems.
PROJECT BASED LEARNING (PBL)
PBL is a student-centred teaching method that involves a dynamic classroom approach where students acquire a deeper knowledge through active exploration of real-world challenges and problems.
STUDENT CENTRIC LEARNING (SCL)
Student Centric Learning is a method which engages students into the learning process which is personalized, happen anytime and/or anywhere, and has ownership of students in their learning.
DESIGN THINKING
Design Thinking is a process where students apply their knowledge to solve real-world problems. They work together, understand the problem, think, design and develop a model to solve a given problem.
CONTENT TO CONTEXT
Through Project based Teaching Methodology, students relate the content learned in the classroom to their everyday life. They understand how the acquired knowledge can be applied for innovation & problem-solving. It encourages them to think & explore new ideas. The purpose of Project based teaching is to nurture skills in students which include critical thinking, creativity & communication.
WHY MINDBOX
Diversity. Every child is unique, and they all learn differently, hence "One Size Fits All" philosophy doesn't apply to learning. The current education system focuses on the 3 R's of learning (Reading, Writing & Arithmetic) where information is only consumed by students. It's time to make a shift in the way learning occurs i.e. from Information Consumption to Knowledge Application and Creation.
To empower learners, we need to develop our education system where classrooms are Student-Centric, and Teachers act as Facilitators of Learning. A system that enables learning of 21st Century Skills – Creative Thinking, Critical Thinking, Collaboration And Communication cited as a prerequisite by leading industries across the globe.
LEARNING MANAGEMENT SYSTEM
TRAIN THE TRAINER
CURRICULUM & CONTENT
SKILL DEVELOPMENT FRAMEWORK
EVALUATION AND ANALYTICS REPORT
ENGAGING REFERENCE TEXTBOOKS
PROJECT BASED LEARNING
NATIONAL & INTERNATIONAL COMPETITIONS
DESIGN & INNOVATION LAB
GAMIFICATION
SPECIALISED FACULTY
ADVANCED FUTURE TECHNOLOGIES
LEARNING MANAGEMENT SYSTEM
TRAIN THE TRAINER
CURRICULUM & CONTENT
SKILL DEVELOPMENT FRAMEWORK
EVALUATION AND ANALYTICS REPORT
ENGAGING REFERENCE TEXTBOOKS
PROJECT BASED LEARNING
NATIONAL & INTERNATIONAL COMPETITIONS
DESIGN & INNOVATION LAB
GAMIFICATION
SPECIALISED FACULTY
ADVANCED FUTURE TECHNOLOGIES
OUR PRESENCE
More than 100000 students across India have been empowered with 21st century skills through our MindBox Programs. Our dedicated faculties are transforming students from Consumer to Creator, Creator to Creative and Problem Mindset to Solution Mindset through STREAM based Creative Education and Project Based Learning.
100000 +
STUDENTS
18+
CITIES
100+
FACULTIES
50+
SCHOOLS
WHAT PARENTS & EDUCATORS SAY ABOUT US
"When the kids reach school, we introduce MindBox platform to them. It will introduce children to games and activities that will prepare them to learn coding and other emerging technologies."
Seshasai KVS
CEO - Kangaroo Kids Education
"This year we have tied up with MindBox for setting up a STEAM lab (Science, Technology, Engineering, Arts, Math Lab), which is helping us in delivering key subject concepts using digital designing and some of the industry standard software like CorelDRAW, Photoshop, AutoCAD etc. Our students are able to print their digital design using 3D printers and see that their designs come to life. We are also encouraging our students to design online games, and many are willing to participate in the game design championship. We have introduced Robotics to our students, which is helping them to design and code Robots and have a plan to send our students to world Robotics Challenge in the next two years."
Narendra Prasad E
Founder & MD - Futuristic Edu Initiatives
COMPETITIONS
At MindBox, we organise competitions like Design Championship and VEX Robotics. These competitions offer a platform to the students to take their classroom learning to the outside world. It inspires them to think out of the box, tap into their creative side and showcase their talent. We believe National and International level competitions help students develop competitive and innovative spirit.
DIGITAL FOOTPRINT
We want every child to be equipped with 21st century skills that will help them become a Creator, Thinker and Innovator. To achieve this, we have set out on a journey to empower educators and students through our MindBox programs. We are focused on creating awareness of technology-based education and we do this through our Newsletters, Blogs and Social Media posts.
Newsletter
blogs
Social Media
Contact Us
Use of Acquire Image in Coral Draw
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